Eric A Anderson
3D Artist

www.EricAAnderson.com
edoublea@gmail.com
GAME PROJECTS

2016 Obduction
2016 The Witness
2011 Bug Chucker (iOS)
2010 Stoneship (iOS)
2007 Cosmic Osmo's Hex Isle
2005 Myst V: End of Ages
2004 Uru: Path of the Shell (expansion)
2004 Uru: To D’ni (expansion)
2003 Uru: Ages Beyond Myst
2000 RealMYST


EXPERIENCE

2014-now

Art Director - Cyan, Inc. - Mead, WA
Art direction, world-building, and tools-development for Cyan's Unreal Engine 4 powered game 'Obduction'.

2011-2014

Contract Artist - Thekla, Inc. - San Francisco, CA (remotely via Spokane, WA)
World-building and asset creation for Jonathan Blow's puzzle/adventure game 'The Witness'.

2002-now

Freelance 3D Graphics (Self Employed) - Spokane, WA
3D Graphics, Animation, and Compositing services for entertainment and advertising.
  • Clients include:
    • Jones Advertising
    • Comrade Studios
    • North By Northwest
    • Drake Cooper
    • FL Smidth
    • Hamilton Studio
    • Liquid Development
    • Tank Creative
    • Mean Hamster Games
2005-2008
2002-2005
2000-2002

Art Director - Cyan Worlds, Inc. - Mead, WA
Lead CG Artist
CG Artist
Developing and creating realtime 3D environments and other assets. Duties include: modeling, texturing, lighting, animation, and implementing gameplay within 3D Studio Max and proprietary game tools; Game design and concepting; Training and assisting other CG Artists; Screening and interviewing art applicants; Working closely with programming department to help in development of in-house game engine and authoring tools.

1999-2000

Freelance Artist - Reelworks Animation Studio - Minneapolis, MN
Commercial animation production using a variety of 2D and 3D tools.

1998-1999

Instructor - Art Institutes, International, Inc. - Minneapolis, MN
Teaching College-Level 3D Animation and Animation Theory courses; Curriculum design and development.

1996-1997

Freelance Artist - Lamb & Company - Minneapolis, MN
Modeling, animation, motion-capture, editing and effects work.



QUALIFICATIONS

1994-1998

Bachelor of Fine Arts degree in Animation and Media Arts
Minneapolis College of Art + Design - Minneapolis, MN

1997

Study abroad: emphasis on photography and sculpture
Burren College of Art - County Clare, Ireland



Total fluency in 3DSMax, ZBrush, Photoshop, After Effects and all supporting apps.



Very solid and diverse skill set including modeling, texturing, lighting, animating, editing, asset management and scene organization.



Experience assisting other artists - both in a leadership/management role, and also simply as a resource to help answer questions concerning production processes and technical implementation.



Experience and success working in cooperative team situations.



Excellent written and verbal communication skills.



Detail-oriented, yet deadline-conscious.



references + demo reel available upon request