2014-now
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Art Director - Cyan, Inc. - Mead, WA
Art direction, world-building, and tools-development for Cyan's Unreal Engine 4 powered game 'Obduction'.
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2011-2014
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Contract Artist - Thekla, Inc. - San Francisco, CA (remotely via Spokane, WA)
World-building and asset creation for Jonathan Blow's puzzle/adventure game 'The Witness'.
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2002-now
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Freelance 3D Graphics (Self Employed) - Spokane, WA
3D Graphics, Animation, and Compositing services for entertainment and advertising.
- Clients include:
- Jones Advertising
- Comrade Studios
- North By Northwest
- Drake Cooper
- FL Smidth
- Hamilton Studio
- Liquid Development
- Tank Creative
- Mean Hamster Games
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2005-2008
2002-2005
2000-2002
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Art Director - Cyan Worlds, Inc. - Mead, WA
Lead CG Artist
CG Artist
Developing and creating realtime 3D environments and other assets. Duties include: modeling, texturing, lighting, animation, and implementing gameplay within 3D Studio Max and proprietary game tools; Game design and concepting; Training and assisting other CG Artists; Screening and interviewing art applicants; Working closely with programming department to help in development of in-house game engine and authoring tools.
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1999-2000
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Freelance Artist - Reelworks Animation Studio - Minneapolis, MN
Commercial animation production using a variety of 2D and 3D tools.
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1998-1999
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Instructor - Art Institutes, International, Inc. - Minneapolis, MN
Teaching College-Level 3D Animation and Animation Theory courses; Curriculum design and development.
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1996-1997
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Freelance Artist - Lamb & Company - Minneapolis, MN
Modeling, animation, motion-capture, editing and effects work.
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1994-1998
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Bachelor of Fine Arts degree in Animation and Media Arts
Minneapolis College of Art + Design - Minneapolis, MN
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1997
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Study abroad: emphasis on photography and sculpture
Burren College of Art - County Clare, Ireland
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Total fluency in 3DSMax, ZBrush, Photoshop, After Effects and all supporting apps.
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Very solid and diverse skill set including modeling, texturing, lighting, animating, editing, asset management and scene organization.
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Experience assisting other artists - both in a leadership/management role, and also simply as a resource to help answer questions concerning production processes and technical implementation.
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Experience and success working in cooperative team situations.
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Excellent written and verbal communication skills.
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Detail-oriented, yet deadline-conscious.
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